Recently I had a task to select what Android phones to buy to extend company’s test device list. To be more precise, I had to select 4-6 phones that will cover most part of possible hardware configurations (screen size, GPU vendor, etc) taking into account that mainly we make games using Unity 3D. Why is it important to test on devices with dif...
#unity3dHave you ever faced a problem that it was hard to find assets in your project? If you’re new to Unity and make game more complex than Space Invaders, the answer is probably yes. That’s exactly what happened with our team, we are working on a big 3D MMO game and three months ago we decided that our project requires restructuring. In this post I’l...
#unity3dIn previous post I’ve described which files and folders are located in Unity project root, which are responsible for what and what should be kept under version control. Now we can move on to Assets folder. In general under Assets you can create whatever sub folders you want, but there are some reserved folder names for special needs. I’ve sta...
#unity3dIn this series of posts I’ll spot some light on Unity Project folder structure. What folders and files are required for version control systems, what are reserved folders names and their usage and as a bonus how do we organize resources and other files in our Unity projects at Nravo. Disclaimer. Before gamedev I used to be an Android develop...
#unity3dMaverick performance issue was opened just after Maverick release and now is the most voted on Unity bug tracker. Unfortunately or not, Apple has made new version of their Mac OS free and big part of users updated to the latest version without doubts and all of them got affected by this issue. But today we’ll talk not about how “bad” or “good...
#unity3d, #productivityAfter quite a long pause, I’m getting back with new series of posts. And we’ll start with Android EditText form validations. At first lets define that Android form - it is set of EditText ‘s whose data should be processed. There are two main steps to make processing successful: data input and data validation. Chuck Noris is always valid Data...
#android, #best practicesHi all, today I’ll describe bug in latest version of apk2bar (version 1.5.0) tool provided by Blackberry for converting Android apk apps to bar. “If debugging is the process of removing software bugs, then programming must be the process of putting them in.” Edsger Dijkstra I had small problem with displaying cyrillic app name on PlayBook ...
#blackberry, #bugHello, today I’d like to describe process of integration commonly used library for emulation action bar in old Android versions - ActionBarSherlock into maven - eclipse project. In a result we’ll get project with: support of Action Bar Sherlock support of integration tests as a separate project configured maven build and release target...
#android, #maven, #eclipse